A downloadable asset pack

Download NowName your own price

4500+ Downloads reached! Thank you!

- $10: COMPLETED

- $20: REACHED! COMING SOON

- $30: New Tileset (Suggest ideas in comments)

- $50: New animations (Suggest ideas in comments)

- $100: Bosses (Suggest ideas in comments)


This asset contains the top down nature environment (4 Seasons).

4 Seasons (Summer, Spring, Fall, Winter)

- Ground Tiles

- Ground Decorations (Puddles, Rocks, Grass: 3 variations)

- Trees

- 9 Unique Characters with 2 Colors

- 5 New Characters

Completely FREE! (Donations are always appreciated)

You CAN:

-Use for personal and commercial purposes.

-Credit is not required (would be appreciated)

-Modify this asset for your project

You CANNOT:

-Resell/Redistribute this asset even if modified

Please leave any asset suggestions in the comments if you have any. Thank you!

Updated 2 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMr.Pixelz
GenreRole Playing
Tags16x16, 2D, Godot, nature, Pixel Art, Retro, Tileset, Top-Down, Unity

Download

Download NowName your own price

Click download now to get access to the following files:

16x16 Top Down Nature.zip 10 kB
Weapons.zip 1.8 kB
Characters Pack 28 kB

Development log

Comments

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Hello, could you consider remanufacturing your assets? Because you would need 32x32 ones with stations.

Hi, is the package complete ? The corners are missing to turn...

Sorry about that. I just fixed it.

Thanks ! With a friend we created a game with some of your assets, it will soon be available on my profile

Looking forward to it!

(-1)

Hi , importing on unity with correct pixel art settings (point no filter and no compression) still give this blurry effect :(

Hello, sorry for the late response. I checked the files again but it is not blurry. Did you set the Pixels Per Unit to 16?

(1 edit)

Thanks for the great simple assets that I can use to prototype my game :)


Could you possibly include a higher quality version of the images as well as the current ones once scaled up/zoomed in are fuzzy rather than crisp, this might have something to do with the weird resolution of the map which leaves each tile as 16.7px wide

(-1)

Thank you!

The characters, weapons, and the environment is 16x16 pixel each. I think it has something to do with the game engine. What game engine are you using?

Thank you for your great work here! I have an idea for an idle game that needs the four seasons to be the "antagonist" of the game. This art pack is a wonderful starting point for me! Guess it's time for me to learn some art and make this work.

Thank you! Glad you liked the asset! Good luck on your project :)